Games
In Unreal, I work on every part of a game: C++ architecture, Blueprints, game design, gameplay, AI, physics, networking, interfaces, animation, sound and effects. I also work with Unity.
About me · ArsStolas
Game developer.Full stack web and mobile.
I like being able to move from what’s on screen to the code behind it, and understand what happens on both sides.
What I do
In Unreal, I work on every part of a game: C++ architecture, Blueprints, game design, gameplay, AI, physics, networking, interfaces, animation, sound and effects. I also work with Unity.
I develop interfaces, APIs, server logic and databases. JavaScript, PHP, Python, React Native, SQL or NoSQL: I choose the tools to fit the project.
My experience in design, communication and project management is useful in my day-to-day work too. I help discuss what we want to make, then help build it.
Work and education
Running a business
Co-managing director
I work on development and design, as well as project management, communication, partnerships and advertising.
On Eukleo, I work on the Next.js screens, the Django server and the connections between modules. We’re building it as a team.
EukleoSoftware for beauty professionals↗Game development
Second year of a master’s programme
Several of the games shown here took shape there, with C++, Blueprints and plenty of teamwork.
I was co-lead on Etheria, our long-term project with a team of four. I worked on AI and C++ systems, game design and sound design.
Etheria’s EndA playable demo built by four people↗Development, design and project management
Studies up to the first year of a master’s programme
Development, as well as communication, marketing, design and project management.
On Sapify, I worked with Alexandre on the mobile app, its screens and its development.
SapifyAn app about plants↗Want to see what I’ve made?
Explore the projects